Gamification and gamified learning paper

Project: External partner: HLA 11th July 2017

Imaginative tools invite imaginative solutions to apparently unassailable problems. Gamification is one such tool in humanitarian learning, providing a potential scale and reach beyond that of traditional learning modalities. How humanitarian organisations are addressing the challenges, and harnessing the opportunities of gamification is the subject of this case study. Examples are drawn from interviews with professionals using games, game designers, and published material in the public arena. Mini case reviews throughout the article highlight current areas of practice and development.

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Better Next Time

Better Next Time is a space to safely share your failures and learnings in Disaster and Emergencies Preparedness.

This allows the entire humanitarian community to learn from your mistakes, avoid making the same ones, and come up with better solutions to similar problems.

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